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Avoid repeating the same objects in different classes? including/reuse universe

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Hi experts in BOBJ,


Couple of questions:


1 ) In UDT, how do we avoid repeating the same objects in different classes? Is there a notion of common objects like we have in object oriented language (inheritance), such that common objects would be reused/recalled without having to created /add them in different classes?

 

2)   How do we include a universe within a universe in IDT?

 

 

 

Thanks a lot for getting back to me.


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